![]() ![]() ![]() This results in a popular tactic among those that wish to run the level to avoid slaying him at all costs. So, that makes the Cow King's Leathers the hardest set to complete in one game because there are 3 set pieces and the player gets only 3 chances to kill the King - one in each Difficulty. Once he is killed, the portal to the Secret Cow Level cannot be opened again in the same difficulty. The Cow King, as well as other Hell Bovines, has a chance to drop " Cow King's Leathers". However, the Cow King always spawns inside the fenced enclosure located in the secret cow level, so players who wish to avoid killing him can just avoid the enclosure altogether. It looks just like any other Hell Bovine: there aren't any visual clues to identify it, except highlighting. Super Unique monsters have their own special monster levels and drop items with item levels independent of their area’s level.In Diablo II, the Cow King is the Super Unique boss of The Secret Cow Level. ilevel 91+ = skiller with 41-45 life (Hell Baal ilevel 99, Hell Nithy ilevel 95 and Hell Diablo ilevel 94)Ĭhampion and Unique monsters have monster levels and drop items with item levels of +2 and +3 of their area’s level, respectively.ilevel 77+ = skiller with 36-40 life (plain monsters Hell Lost City onwards Pindle).ilevel 61+ = skillers with 31-35 life (plain monsters most of Act 5 NM onwards).Ilevel 50+ = plain skillers (plain mosters NM Great Marsh onwards). ![]() Technically, the +skillbranch mod can only appear on items of ilvl 50+, and the ilvl of an item is equal to the mlvl of the monster that dropped it, and the mlvl is equal to the area level that the monster was spawned in. It also plays a role in determining the possible item types from chests and chest-like objects, in all difficulty levels.Ī useful Diablo 2 Expansion (1.10+) example, grand charms that appear with a +skillbranch mod can only appear on monsters that have been killed from The Great Marsh in act 3 in nightmare difficulty onwards. Diablo 2 Area Levels in nightmare and hell mode are used to determine the types of items (and their mods) that can be dropped from monsters, as well as changing to-hit calculations on a monster. ![]()
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